Weapon/Armor/Item Variety: Almost half a dozen close-combat weapons half a dozen distance weapons (from the shuriken to the hand cannon) to choose from. Status changing items (which can buff you or nerf your enemies) are another element borrowed from your garden-variety RPG that cannot be ignored. Some combos are very effective, while, some combos – if they don’t finish off your opponent - leave your character open for a counter-attack. You have to manage your Ki (stamina) if you run out, you cannot move or block. You have to know when to dodge (and which direction to dodge), and when to block. There is a strategy (some cheap, some not-so-cheap) to kill each enemy. This game is more in-depth than you think there is more to this than just hacking and slashing until the other guy goes down. ![]() Paying homage to Sergio Leone, here’s what I liked (spoiler: a lot) and didn’t like (spoiler: not much) about Tecmo Koei’s Nioh: The GoodĬombat: An astounding combination of Demon's Souls Ninja Gaiden (Xbox 360 version) and - Old School, hardcore gamers will nod approvingly of this - the Bushido Blade series. ![]() Once I saw Team Ninja was the developer, I was sold. To be honest, I hadn’t heard about this game until about two weeks after it was released. Wait… what? A Samurai/Ninja/Fuedal Japan-based adventure game that was also a blend of Dark Souls and Ninja Gaiden?
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